Which is a weird coincidence, because they were supposed to be memos for writers in the next millennium, and programming is kind of a new form of writing that’s becoming more important in this millennium.īeing a game developer, I also can’t help but apply these to game design. The reason why I’m writing about the book is that while I think that they are great memos about writing, the more I think about them, the more they apply to programming. I became aware of the book because Jonathan Blow gave a great talk about it, and about how Italo Calvino inspired him: He also hadn’t started on the sixth one, so the book only contains five. Because of that the book is just a collection of his notes. Unfortunately he passed away before he was able to deliver the lectures. Six Memos for the Next Millennium is a collection of five lectures that Italo Calvino was going to give in 1985.
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